AI Insights · Timothy · October 2023
Top 5 3D Realistic Games in Europe Q3 2023
An overview of the performance of the top 5 3D realistic games on a unified platform in Europe during Q3 2023, including key metrics like weekly downloads, revenue, and active users.
The third quarter of 2023 saw significant activity in the 3D realistic games category on a unified platform in Europe. Here’s a look at the performance of the top 5 games.
EA SPORTS FC™ Mobile Soccer from Electronic Arts experienced a decline in weekly revenue, starting at approximately $1.3M at the end of June and dropping to around $791K by the end of September. Weekly downloads also saw fluctuations, peaking at 800K in the final week of September. The game maintained a strong weekly active user base, reaching a high of 35.8M by the quarter's end.
Traffic Rider by skgames had relatively stable weekly revenue, with numbers ranging from $7.2K to $11.9K. Weekly downloads showed a downward trend, starting from 554K in late June and settling at around 293K by the end of September. The game’s weekly active users mirrored this trend, decreasing from 3.9M to 2.9M over the quarter.
PUBG MOBILE from Level Infinite showcased strong weekly revenue, peaking at approximately $2.8M in early August. Weekly downloads were consistent, with figures ranging between 345K and 448K. The game’s weekly active users remained robust, with a slight decrease from 16.4M in early July to 12.5M by the end of September.
Race Master 3D - Car Racing by SayGames Ltd saw modest weekly revenue, varying between $5.2K and $8.4K. Weekly downloads fluctuated, peaking at 429K in late July and ending the quarter at 363K. The game’s weekly active users maintained steady numbers, reaching up to 2.3M in mid-August.
Gangster City: Hero vs Monster from Amobear Studio, a newer entrant, showed a gradual increase in weekly revenue, starting from negligible amounts and rising to $29 by the end of September. Weekly downloads saw significant growth, peaking at 651K in early August. The game’s weekly active users also increased, reaching 700K by the end of the quarter.
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